module Base
{

		item Vest_HighViz
	{
		DisplayName = Vest - High Visibility,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = ConstructionVestYellow;ConstructionVestOrange;ConstructionVestGreen,
		BloodLocation = ShirtNoSleeves,
		BodyLocation = TorsoExtraVest,
		ClothingItem = Vest_HighViz,
		Insulation = 0.1,
		ScratchDefense = 10,
		WindResistance = 0.05,
		WorldStaticModel = HuntingVest_Ground,
	}

	item Vest_Hunting_Grey
	{
		DisplayName = Hunting Vest,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Huntingvest_Grey;HuntingVest_Black;HuntingVest_Brown;HuntingVest_DarkGreen;HuntingVest_Green;HuntingVest_Yellow;HuntingVest_Denim,
		BloodLocation = ShirtNoSleeves,
		BodyLocation = TorsoExtraVest,
		ClothingItem = Vest_Hunting_Grey,
		Insulation = 0.90,
		ScratchDefense = 20,
		WindResistance = 0.80,
		WorldStaticModel = HuntingVest_Ground,
	}

	item Vest_Trucker
	{
		DisplayName = Hunting Vest with Patches,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Huntingvest_Grey_Patches1;Huntingvest_Grey_Patches2,
		BloodLocation = ShirtNoSleeves,
		BodyLocation = TorsoExtraVest,
		ClothingItem = Vest_Trucker,
		Insulation = 0.90,
		ScratchDefense = 20,
		WindResistance = 0.80,
		WorldStaticModel = HuntingVest_Ground,
	}

	item Vest_Hunting_Orange
	{
		DisplayName = Hunting Vest,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Huntingvest_Orange;HuntingVest_Green;HuntingVest_Yellow;HuntingVest_Blue,
		BloodLocation = ShirtNoSleeves,
		BodyLocation = TorsoExtraVest,
		ClothingItem = Vest_Hunting_Orange,
		Insulation = 0.75,
		ScratchDefense = 20,
		WindResistance = 0.75,
		WorldStaticModel = HuntingVest_Ground,
	}

	item Vest_Hunting_Khaki
	{
		DisplayName = Multi-pocketed Vest,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = HuntingVest_Khaki;HuntingVest_Black;HuntingVest_Brown;HuntingVest_DarkGreen;HuntingVest_Green,
		BloodLocation = ShirtNoSleeves,
		BodyLocation = TorsoExtraVest,
		ClothingItem = Vest_Hunting_Khaki,
		Insulation = 0.90,
		ScratchDefense = 20,
		WindResistance = 0.80,
		WorldStaticModel = HuntingVest_Ground,
	}

	item MuscleTank_Cut
	{
		DisplayName = Muscle Tank,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = MuscleTank,
		BloodLocation = ShirtNoSleeves,
		BodyLocation = TankTop,
		ClothingItem = MuscleTank_Cut,
		FabricType = Cotton,
		Insulation = 0.15,
		WindResistance = 0.1,
		WorldStaticModel = BulletVest_Ground,
		Tags = RipClothingCotton,
	}


}